Dungeons & Dragons Tactics Reviews
A veritable bevy of sites has fresh D&D Tactics reviews up for you to enjoy. We'll start with RPGWatch, who offer a good read as usual.
At the beginning of the review I mentioned being of two minds about the
game, yet it would be easy to pull a singular view from the review -
that I hate the game. Yet I don't hate it; in fact I truly enjoy the
game. For over a month I had two games - D&D Tactics and Jeanne
D'Arc - alternating in my PSP ... then I got a new PSP and had one in
each system until I eventually finished.
The bottom line is this
- the game is full of issues and quirks, but it is like so many PC
RPG's in that regard. It reminds me of Temple of Elemental Evil when it
first came out - there were plenty of problems, but it was fun and the
combat was solid. And that is ultimately what it is all about. I worked
around the camera issues because exploration was fun. I adapted to
finding all chests before killing the last monster because I wanted all
of the loot. I figured out how to deal with the game not telling you
about encumbrance issues so I wouldn't have to leave anything behind.
And more than anything, I dealt with whatever inconvenience the game
threw at me because I found the application of the D&D world to a
tactics style game to be an absolute blast. Combat was fun, pure and
simple. I wanted more in each dungeon, was always pleased when I killed
what I suspected was the last monster and I didn't exit to the menu -
because that meant there were more battles ahead. Gaming Vortex is at more at one mind, making it their top pick and being very happy about it.The
rules are straight out of Dungeons & Dragons, and seem to be
followed fairly well. I'm not sure what version, exactly, but my guess
would be 3.5, as it's the most recent one that is actually on shelves
at this time.
Dungeons & Dragons: Tactics provides a
faithful Dungeons & Dragons experience that fits in your pocket and
lets you play adventures with up to six characters at your command. If
you like tactical and strategy games and you're a fan of Dungeons &
Dragons, I would suggest picking this one up. You might actually learn
a few new tricks that you can bring back to your Dungeons & Dragons
gaming sessions. Modojo is at the other end at 2/5.There is no story worth mentioning.
Its
saving grace could have been its ad-hoc multiplayer. But that comes
with the familiar situation for many PSP games, that it's going to be
damn near improbable that you can get some of your PSP toting friends
to buy this game. Even then, it's limited to preset characters and the
most basic of dungeons to hunt together or deathmatches to decide who
has the better dice rolls. No multiplayer co-op campaign, because that
could have been rather good. At such a point, I'd just have to
recommend you buy yourselves some dice, a notebook, and a players
manual. Then there's the middling opinions, opened by Gamers' Temple at 5/10.A
major problem is the lack of clear documentation for this game. There
is no way for you to plan out what sort of character you want to play
ahead of time. When making a character in pen and paper D&D you
have the books telling you what stats you need to take certain skills.
There is no such information in this game. So when making a character
if you do not give him specific attributes you may never know that if
he had one more point of dexterity he could take a skill to let him
dodge attacks better. Without this it is very hard to create the
character you want, especially since some skills were wholly removed
from the game and you cannot just consult a D&D book for help. GamingExcellence is much the same with another 5/10. Also
the rules are not Dungeons and Dragons perfect. When playing D&D as
a tabletop game you have books that explain what your stats (such as
Strength, Constitution and Charisma) must look like before you can take
certain skills, called Feats. These allow you to do things like wield
two weapons with more accuracy or to take extra attacks in a battle
after killing a foe. However you get no such documentation with this
game leaving you to figure out what sort of Feats you can take after
making the character, a reversal from the tabletop that could have been
fixed with some extra pages to the instruction manual. And before any
of you D&D fans pull out your books to try and help with this, do
take note that some of the requirements for Feats have changed and
others are not in the game at all. GameShark is roughly of the same opinion, giving the game a D.As
a veteran of the SSI's wonderful AD&D Gold Box series, Dungeons
& Dragons Tactics sounds like a godsend of a game for the PSP. The
game is billed as an authentic D&D experience set in the Forgotten
Realms using the the 3.5 ruleset. And while it does at least accomplish
that -- almost to a fault --- it does so in a way that is cumbersome,
uninformative and frustrating to the player.
The biggest problem
with D&D Tactics is that it adheres to the rule set painstakingly
in some areas and in other areas it omits the most of the basic tenets
of the system. Top this off with an interface that at best would be
called sloppy and you have the makings for an RPG experience that just
isn't all that fun. |