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Title: Mythos: New Dev Blog @ IGN Date: 2007-09-02   
Author: little_shiba 
Mythos: New Dev Blog @ IGN
Welcometo the inaugural post on the Mythos blog here on IGN! In the days,weeks, and months to come you can expect to get a chance to really getto know all the folks here at Mythos HQ and finally get an answer tothe age-old question: “What were they thinking?!

I’m Brock and I’m a producer here at the Flagship Seattle office.While the bulk of Flagship Studios is down in the palatial SanFrancisco offices stuffing as much awesome as possible into Hellgate: Londonand getting it ready for your sweaty little hands, our tiny group (11of us at the moment) is crammed into our tiny little sweatshop of anoffice with no windows trying to make sure that Mythos will bethe best Online Multiplayer Action RPG Dungeon Crawl (OMARPGDC forshort – I’m sure that one will be catching on any minute now) you’veever seen!

Ok – so maybe the office isn’t really a sweatshop… After all, we do have air conditioning. And if I take the time to look around, we actually have windows – but we don’t usethem (the natural environment for a game developers is a cave, sokeeping the blinds drawn and the lights off helps us feel at ease withour surroundings.) But the fact remains that we are most certainly crammedinto our tiny little office. Our current Seattle office is about 1300square feet and includes one frequently occupied bathroom. When therewere five people in the office it felt pretty roomy. With eleven peopleit can feel a tad… sardine-ish.

Sardine syndrome is precisely the reason why we’re preparing toupgrade to Flagship: Seattle Office version 2.0. With a lot of workfrom lawyers, electricians, painters, carpet layers, and with just alittle luck we’ll be moving into new digs with vastly more room herevery soon. I’m sure that we’d all be very excited about thepossibilities offered by an office space where nobody has to have adesk next to the bathroom if it weren’t for the fact that we’re up toour noses with the work we want to get done on Mythos. I keep havingthis dream where movers bring in forklifts that start moving desks withall of us still at them. It’s just hard to imagine where we’re going tofind time to fit in moving all of our stuff! It’s not that we’reover-worked, we’ve just got so many cool ideas and we want to get them all into the game right now! I'm currently researching a way to actually add an extra day (maybe two) at the end of the month of September that we can schedule our office move on. I’ll let you know how that goes.

Anyway – it’s time for me to get my nose back to the grindstone,but I hope you’ll check back with us often to keep up-to-date on Mythos and to get a more personal look at the fine folks that are working on it!
This news is from: http://blogs.ign.com/Mythos_Dev_Team/
Tags: Mythos  
 
Relevant links:
  • Flagship's Mythos - preview at...   [ swordson ]   2007-03-24
  • Mythos Unveiled   [ ruru ]   2007-03-24
  • Mythos Operandi   [ just1minute ]   2007-06-11
  • Mythos - Preview   [ little_shiba ]   2007-07-09
  • Mythos: Closed Beta Opens   [ just1minute ]   2007-07-10
  • Mythos - GameZone Preview   [ little_shiba ]   2007-08-22
  • Total1page:  [1]     

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