The idea was an
offshoot of a bigger, high-profile project. Back when Flagship was first working
on the title Hellgate: London, the idea was that the game would be a massively
multiplayer online game. The evolution in the development of the title precluded
that idea, and the game instead became focused on the solo player campaign.
But Flagship –
which was spawned from a creative group that had worked on such titles as Diablo
2 – already had some of the MMO assets in place. So what to do with them? Well,
why not spin them off into a free-to-play MMO. The result is Mythos, a title
that bears a remarkable similarity to the online portion of D2, in the look and
structure of the gameplay. Both have that three-quarters (isometric) vantage
point, both involve traversing an area that has boundaries, mobs that you can
wipe out and treasures to find as well as dungeons you can descend into with
various levels and tougher mobs per level as well as greater rewards.

Where Mythos
deviates from D2 though is in the character classes, of which there are three –
gremlin, human and satyr. There are also three classes of characters – gadgeteer
(think ranged attacks with guns and such), bloodletter (melee) and pyromancer
(magic).
This is a
point-and-click game, in that you use the mouse cursor to point where you want
to go. Likewise, you also select your targets and then use the left click to
attack in regular fashion, or the right click to use the pre-loaded special
attack. Each class has a skill tree and as you level, you gain points that can
applied to the various skills.
For example, a
pyromancer only has a kicking attack when first inserted into the game. Complete
the first mission (NPCs have question marks above their heads to indicate that
they are a quest-giver) and you will achieve your first level. You can then open
the skills menu and you will see two available skills to choose from: flaming
fist (which causes 1-2 in fire damabe but has a 10% chance to ignite the target)
or fiery weapon (any melee attack deals extra fire damage). At the next level,
for flaming fist, you can do 1-3 damage, and so on. But you don’t have to be
content with those two skills only. They are both on the cinderblade subclass of
the pyromancer tree. There are two other subclasses – flamecaster and
coalsmasher. Each have different skills and defines your character, as well as
allowing for some customization.
As you level,
you also receive stat points which can be allocated into four areas: strength
(improves melee damage), dexterity (attack speed and the ability to avoid
damage), vitality (increases your health bar) and wisdom (increases mana).

A minimap in
the lower right-hand corner gives you a quick reference point for your current
environment. There is no free roaming, but there are spawns for each map on each
visit.
Graphically the
game harkens back to a less intensive time. The isometric view does allow for
ghost images when environmental elements obscure your view. The environments are
done in pastel shades, and even at 1440x900 resolution, there is a softness to
them. The effects are done well, for the most part (the gun effects are a little
simple). The audio is fine (some of the voice acting is a little iffy, but this
is a beta so allowances are made), but don’t expect it to jump out and surprise
you.
The gameplay is
very much a directed experience. You pick up quests, can team up with others for
adventuring, and move throughout the world. Fight, gain xp, level, collect
drops, complete quest, repeat. Head into town to meet merchants to sell or buy,
socialize – the game does not do much on a very deep level, but it does have the
elements in place for an solid experience.
Mythos is not
about to set the MMO market on fire (pyromancers aside). But it is a nice casual
gaming experience that will allow players to drop in for either a few minutes
here or there, or extended gaming with equal entertainment value.
As the game is
in beta, there were occasional connection problems, as in server drops for no
apparent reason, but these and a few other bugs may be cleared up when the game
finally launches. This will be a digital download, so do not expect to see it on
retail shelves.