[Linzee]Class and play guide - Bellato
I'll start with Bellato, since I like them more as they're cute and stuff. You'll start at level 1, duh, then at level 30 you can change class. These changes of classes are for specialising the characters. There are different routes to take. At level 40 you change agin. Now, firstly is the Warrior.

This is your close ranged fighter. They have the highest defense, and that doubles with a shield along with block rate. And yes, blocks work against magic. They can do great damage with two handed weapons, but then they are within range of alot of people so they can die quickly that way. This is why most will go Sword/Shield. Along with going Sword/Shield many will use ranger armor. This basically gives more attack speed, faster movement, and resists. These resists also counter the -20% all elements that shield gives and the lowering defense using defense talics(in a new update each +defense talic lowers all resists some). While this means more training to raise your ranged PT, it is worth it if you want to be strong. Now at level 30 you have two choices, either offensive as Commando or Defensive as Miller.
- - Commando has a skilled called Howl to buff your melee damage. However, if you look at Cora theirs buffs both offense and defense and Accretia have higher armor than the others, along with being able to get a damage buff later on. Though, Commando will have access to Holy magic so it's not bad in comparison.
- - The Miller is an amazing tank for PvE. It's the best sheild wielding tank in the game when you go to sheild Miller because of the defensive shield buffs and holy magic. However it has absolutely no offensive skills except a life leaching one which is more to help you heal yourself.
Then you have a choice between Berserker, Armsman, Shield Miller, depending on what you picked. (You usually have 2 choices, just excluding specialst that only has 1 choice. There is one exclusive to the choice and one shared, usually. Note the graphic)
- - Berserker gets a special attack that deals more damage than some other attack skills, and a slowing one. This slow is simular to the "spin-a-web" force spell that anyone with tier2 magic can get, however, so I don't find it overly useful.
- - Armsman gets an AoE attack that'll only be much use in PvE. The only use I can see in it is leveling faster. Also the Armsman gets a skill that lowers the enemies stamina and stamina recovery. How useful is this? Well, how useful is just hitting someone one time? Answere: not very since they can recover with a potion. (For you that don't already know, when you're out of stamina you can only walk)
- - Lastly is the Shield Miller. This class is great at taking damage, however not at dishing it. Both skills the Shield Miller have are good. One further increases defense and the other drains the targets HP and heals you in return. Now, how useful is that you wonder? Considering at higher levels you have much more HP than potions heal, and that potions have a 3 second timer, it IS good. Note that with Shield Miller you must use a shield for those 2 great buffs.
With Bellato's Warrior you might want to go Commando/Miller dual class or vice versa, then you have both an attack buff and defensive buff. It's not better but not worse except you might have less hp. Don't think that you won't do any damage in pvp with a shield Miller. The less damage you do isn't nearly as much as the extra damage you can potentially take if 20 people are attacking you.

Ranger is obviously the ranged class. Early on(unless CM fixes it) you're going to do godawful damage, but don't be discouraged because as a Bellato Ranger you'll do great later on. Like all Bellato you still do want teamates buffing you to be at your buff potential. At level 30 your choices are Desperado. Sure there is Sniper, but don't pick it. Cloak is terrable in this game, if you'd like to know why then do a search and you can learn why. So I'm only going to look at Desperado. I will not look over any of the cloaked classes for any races, they are simply terrable.
- - Desperado gets a skill called Strengh that increases their gun and bow damage by around 25%(I believe, might be 20% or something). This is a much bigger increase than it sounds with how defense works, and this damage boost is BEFORE defense is calculated into damage done.
- - Then at level 40 you can choose Hidden Soldier. Now is where you chew through things. There is both Eagle Cruiser, which is a rapid firing(with each shot doing less than normal damage[cosmetic only]) shot that deals good damage. Then is the skill that really makes Hidden Soldier excell: Quick Attack. This skill reduces the recharge time of your skills so you can keep doing attack skills more, and attack skills do MUCH more damage than normal shots.
You can also pick Sentinel. Frankly, I like Hidden Soldier way more.
- - Sentinel your other level 40 choice, and is decent. There is Scamper, Divine, and Mental Assault. Scamper is like it sounds, it's to get away. Your evasian and attack is lowered so this definantly isn't so you can run around faster during combat. Divine removes debuffs from you. It's useful since you don't have to rely on a spiritualist to do that for you. Lastly is Mental Assault. I dont' know hat to say about this skill.. it drains FP and increases the persons skill cost. I just doubt it's that useful with fp potions and the "Effective consume" skill that spiritualists have to reduce their cost. It's unclear how much it increases the cost so it's unclear how effective it is. I don't know anyone that's played this class and I haven't. I've never seen it used either.

Now the Spiritualists. While a caster they are much different from Cora's. Instead of a huge destructive force, they are much more supportive in nature. They are intended to buff allies, debuff enemies, and then attack. If you see someone attacking an enemy and can't quite kill them then you should probly debuff that enemy if you can before going on to attack who you where attacking. At level 30 you have two choices, Cypher and Chandra.
- - Cypher is the more offensive. The Cypher gets Edian's Soul which boosts force magic damage. However, the damage booster of the skill isn't as good as Cora's caster.
- - Chandra has a healing skill. It's recharge is 10 seconds and it doesn't heal that much, something like 2k. Not that good, but could save someones life since peoples max hp is alot more than the max health that poions heal(just like how i explained why the Sheild Millers life drain skill is alright). At lower levels it's definantly worthless, though, and how you can only have 8 person parties makes it rather uneffective, IMO, too. Then Recall is a great skill that can teleport a party member from anywhere too you instantly to sae them the long journey. It has a 10 minute recharge.
Then at level 40 there is Wizard, Astraler, Holy chandra.
- - Ehhh what to say about Wizard, it's a weaker version of Cora's Warlock. Sage force is another buff, and it's only force(magic) damage. Deadly staff I don't know what it does, except belive it's a close range attack. Force Impact is a spell with extra range.
- - Next choice is Astraler. Three more skills at your disposal, Force Freezing, Return Gate, Return. The first increases your defense alot, however you can't move. Next is Return Gate which is a portal you can open between locations. This is useful for just PvE I believe to get between locations fast and/or cheaply(some places cost alot to get to). Return is like Return Gate but only for yourself.
- - Holy Chandra is the third class and is an uber Chandra if you hadn't guessed. There is Recovery Cycle, Nerve Fuzzy, Judicious brain. Recovery Cycle is a whole party heal, and I don't believe a great one but hey, it heals your whole party. Nerve Fuzzy is a decent skill which lowers enemies accuracy so they'll miss more. Judicious brain lowers your recharge times of all skills. Don't get confused and think this'll make it so you can cast spells at people more, because you already don't have a problem with that. What it'll help with it casting your supportive skills more often on allies and that's it.

Now we have the Specialist. The specialist can use tier1 of anythign like anyone else so they can use magic, guns, melee, but aren't good in either of the 3. At level 30 the Specialist can change to either Crafter or Driver.
- - The Crafter well, crafts! They are important for a race to have a few of, and a guild too. They can make special ammo that rangers really need and after level 30 no armor or weapons are sold in shops---Either people must find them, or crafters make them! Crafting things raises the crafting skill so you can then craft better thigns. Crafting requires both refined ore things and monster drops. They can also set up decent gaurd turrets which don't move but attack what you attack if the target is in the area, otherwise they attack whatever they want.
- - Then there is Driver. Ohhhh what can I say about driver that isn't controversal?.. not much. They basically go from overpoweredly invincible and powerful to pathetically weak and back and forth. At higher levels they definantly aren't good since they can't use talics or get intense items since all is bought from shops. Cora mages of either type mow them down at high levels since they have no magic resist.
At level 40 there is jsut 2 job changes to advance your current class.
- - The Mental Smith(upper crafter) gets a Reviving skill and a skill to remove defense penalty.
- - Armor Rider gets a skill to increase the HP of their mechs(and damage? and lower repair costs?)
|