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Title: Common Skills, Skills every class/race can learn Date: 2006-10-25   
Author: vegetable  
Common Skills, Skills every class/race can learn
[Source]RF PH Forum 
 
Skills are basically separated into 3 groups

Melee, Range and Racial

In this FAQ i'll be giving details on Melee and Ranged skills only
These skills are applicable to ALL Races
I have a guide on the Accretain Race skills somewhere in this forum
These skills are based on the jRF site, so some of them may change in RF-ph
Made a few changes and added details to some skills.

Also Skills are learned at a certain PT lvl only
Beginner is from 1-30
Mid lvl is 31-40
Upper is 40-50

The more you use a skill, the higher it's lvl goes. The higher the lvl, the better the skill gets(more damage, more def, longer duration, etc.)

Let's start, shall we?

Melee
Beginner Class
Shining Cut : deals higher damage than normal attack, usable with Sword, Knife, Axe and Spear
Blow : deals higher damage than normal attack, usable with Knife, Axe and Hammers
Prick : deals higher damage than normal attack, usable with Sword and Spear
Wild Rage : Increases attack power
Accurate : Accuracy Increases
Extending : Melee weapons can hit farther

Middle Class
Death Blow : damages enemy and decreases target's attck power
Clout Chop : Damaging attack from below
Death Hack : Hits target multiple times
Aid Stretching : Buffs last longer
Concession : Evades 1 attack (damage that's supposed to go to you, goes to either party to the attacker, not sure which one)
Dizzy : Removes the effects of your target's shield for a fixed amount of time(higher lvl increases success chance of skill)

Upper Class
Deep Injury : hits all enemies around you
Pressure : You jump and attack from above, target's attack power is lowered
Slug Flat : Strong damage (ignores part of target's armor, not sure)
Bullseye : Increases critical rate
Slam : damages target and pushes them back

Ranged
Beginner Class
Fast Shot : ranged skill attack
Quarrel Reload : ranged attack speed increases
Precision : raises ranged accuracy

Middle Class
Multiple Shot : attack multiple targets (has an arc area effect)
Aiming Shot : takes longer to attack but accuracy is greatly increased
Wide range : Attack range is increased
Evasion : increases evasion rate when using ranged weapons

Upper Class
Destructive shot : uses up all mana in exchange for significantly increased attack damage
Wild Shot : fires multiple random shots in an area (usefull in wars when you have problems targeting enemies)
Clinching : Increases critical rate with ranged weapon.
Tags: rf  guides  yang  
 
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  • Title: Reply By neoskeptic Date: 2006-10-25  
    Author: vegetable   
    Wow talk about resurrecting an old thread.

    Revisions lang:

    All skills work on the following principle:

    Higher tier skills (expert, elite) are available only if your initial class is specialized in that skill tree, or you cross-classed into that skill tree.

    warrior classes - melee
    ranger classes - range
    spiritualist classes - force
    specialist class - not allowed to learn higher level skills unless cross classed.

    Unlocking higher level skills:

    Expert - 30 basic level skill PT
    Elite - 50 basic skill PT, 50 expert skill PT
    Master - not yet implemented
    Note: players who get elite skills before L40 are stuck with 7 max skill PT. This is enough to get ONE skill to level 2. I suggest getting a buff to L2 since it benefits the greatest from skill accessories. (I spent L36-39 with L6 bull's eye)

    Descriptions: (only those with changes/additional info)
    Melee skills:
    from observation the 3 basic attack skills are identical except for the weapon that is allowed to use it.
    new names:
    shining cut -> slash
    blow -> bash
    prick -> blitz (I think this is the slowest of the three, but then again, it could just be the weapons allowed for this skill)

    Expert melee:
    Note: at equal level, all attack skills do the same damage. (For death blow, make sure the enemy is really close)
    Death Blow -> explosive attack centered on the warrior (circular area of effect) The closer the enemy, the higher the damage.
    Clout chop -> massive backhand sweep hits the target and all enemies behind it. wide cone shaped AOE starting from the target.
    Death hack -> single target 3 hit attack. Cheapest in terms of FP cost.
    Duration -> extends the duration of skill buffs (does not affect class skills)
    Avoidance -> COUNTERATTACK. when using a melee weapon, there is a random chance that an incoming melee attack will MISS, and you will hit the attacker. (PROBLEM: when running away from a raider you will counter, then the rest of the raiders catch up to you and you're dead. When running, equip a ranged weapon.)
    Lunge: supposedly ignores defense granted by shields, other say it lowers block rate. No idea really what's the truth.

    Elite melee:
    Note: at equal level, all attack skills do the same damage. (For spin slice, make sure the enemy is really close)
    Spin Slice - spin around and hit all enemies around you. (circular AOE centered on the warrior.)
    Pressure - Jump and downward blow. enemies behind the target also get damaged. Narrow cone AOE starting from the target. 
    Slug flat - slow single target attack, lowest FP cost
    slam - removes ALL buffs and debuffs on the warrior. Any buffs cast again will gain PT. long cooldown though. 

    Don't have a ranger, can anyone post?
    Title: Reply By daitenshi_synbios Date: 2006-10-25  
    Author: vegetable   
    Ranger Skills:

    Basic: 
    Fast Shot: Usable for all ranged weapons - shoots twice at a target
    Rapid Reload: Buff - increases character's ranged attack speed. The higher the level, the bigger the attack speed boost.
    Precision: Buff - as the name implies, increases the ranged attack accuracy. The higher the level, the more accurate you become.

    Expert:
    Multi-Shot: Bow-only skill - single charged shot but has a small AOE effect
    Aiming shot: Gun and Throwing Weapon only - single-target charged shot
    Agility: Buff - increases Avoidance rating. The higher the level, the higher the chance you can dodge. 
    Wide Range: Buff - increases attack range of character. The higher the level, the further you can strike.

    Elite:
    Destructive Shot: Bow and Throwing Weapon only - Single target high-powered shot
    Wild Shot: Gun only - Spray of shots on a target, with a large AOE effect. The closer the victims are to the main target, the higher the damage(confirm please?)
    Snipe: Buff - Increases the chance of a critical hit per attack. The higher the level, the higher the chance of scoring a critical.
    Total1page:  [1]     

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