Beginners help (New Users) By DOME
So you're new to RFO, and you have no clue what you're doing. All you know is that you've picked a class, and you want it to be strong in whatever aspect you think suits you best. Well, here's the guide for you.
First off, I'll explain what PTs are. PTs (points) are your stats in RFO. There is no agility, dexterity, vitality, strength, or any of that stuff you've dealt with in other MMOs. Instead you get Melee, Ranged, Defense, Shield, Force, and your race's specific PTs. If you play Accretia, you will have Launcher skill instead of Force. If you're Bellato or Cora, you will get Force, as well as another race PT. For Bellato, you'll get UNIT PT which is of course for training your MAU (Massive Armor Unit). For Cora, you'll get Summon PT which is for training your summons. PTs determine your strength in a skill, what armor you can wear, and how many hitpoints and force points you have. Level 19 melee armor, for instance, will have a requirement of 10 melee PT to equip. This applies to all armor types (long range, close range, launcher, and force).
Now to explain the use of PTs, and how to level them. Since melee PT is the easiest to explain, we'll use it as an example. When you begin a new character, the weapons available to you (before you make money/level up) will be decided by your choice of class. We'll assume you chose a Cora warrior. You will be given a choice then of multiple one-handed or two-handed weapons. It is wisest at this point to choose a two-handed weapons since the earliest shield can be worn at level 4, and you will have many opportunities to grab other one-handed and shield items before then. So now you head out to do your first quest, which will involve killing some monsters, and obtaining a couple of levels. At this point there is little to do for leveling PTs. You kill the mobs you need, pick up loot and save what you may think valuable to your character later, and move along. Fast-forward to level 7. By now, you're wearing your second set of armor, and you've decided that a one-handed weapon and a shield is the choice for you. You've also noticed that as you hit a monster, you gain melee PT, as well as gaining defense PT as a monster hits you. Further more, if you've worn a shield for a few levels now, you're bound to have blocked a few attacks, and seen that you get shield PT for that.
So now, you've seen how to get PTs, but there's a problem. At lower levels, you will easily out-level your PT caps. There is one and only one solution to this problem. You'll need to use an under-powered weapon, and attack lower level creatures so that your PT will raise, but you will get less experience for each kill. At low level, the amount your PTs raise based on the level of mob you kill is minimal, so killing the lowest level mob that will give you skillups is the best idea. Now that you're killing monsters at a slower pace, for less exp, you've finally reached your melee PT cap, but your shield is still behind. What can you do? Well, those little monsters barely hit you for 1 damage by now, so why not gather a few of them up to increase your chances of getting blocks? While you're at it, go grab a throwing knife to use with your shield since it will do very little damage, and will raise your long range and shield PT at the same time. Why level long range PT? Access to long range (LR) armor later in the game will give you increased run speed when needed, as well as high resistances to magic for combatting launchers and enemy spiritualists.
Now, you finally reached your PT cap for shield, LR, and melee. Go level up, or do some quests! Not every level will raise your cap on these skills until you get higher up, but when your cap is raised, it's always a good idea to max your desired PTs before doing any serious questing or grinding for experience. Why? PT leveling at lower level is far cheaper, and far easier than later on because of the cost of potions, and the damage the monsters deal to you. As you gain levels, you will notice that you will get more PT experience (exp) per successful hit. As you get higher level you may find it more effecient to continue using your underpowered weapon against higher level mobs for faster, albeit more expensive, skillups. A few good things to remember here are that:
* You must do a certain minimum amount of damage to a monster to obtain PT in that skill. For my example of melee, if the required minimum is 50 damage at level 20, and you're doing 100 damage per swing, you will get PT in melee, but you may want to use a weaker weapon so that you gain more skill per monster, and thus less exp towards leveling to keep your PTs maxed. The same applies to force, LR, and launcher PT.
* You must recieve a minimum amount of damage from a monster to obtain PT in defense. If you're using a shield, and taking 1 damage from a monster at level 20, you won't get def PT. You'll need to fight harder monsters that can hit you for the minimum damage to level defense.
* Shield users will get shield PT on any blocked attack against a monster that is capable of giving you skill.
* Monster level is determined by the number of dots near it's name when targetted. There are 7 dots, 4 on the left of its name, 3 on the right (a bright blue dot on the right side will indicate a monster that is much higher level than you). 1 dot will be the lowest level monster that will give you skill. The more dots the monster has, the more skill it will potentially give you. The exp rates in PTs gained by higher level monsters changes as you level, giving more exp for your PTs from monsters with more dots. More dots will also give you, of course, more experience per kill.
It doesn't just stop there. Skills have PT levels also. As you use these skills, your ranged, force, or melee skill PTs will rise. To reach the next set of these skills, you will need to reach a certain PT level, and be of the appropriate class to use them. For Ranged, the same is true, as is the same for Force. Launcher has no skills unless you are a ranger, and choose the "Gunner" class upon reaching level 30. Force users have spells (for buffs, and attacking), melee have buffs and attack skills, and range users have buffs and attack skills. Each are leveled in the same fashion - using the skill. For a melee user, you will get three buffs, and three attack skills. The use of these buffs and attack skills will raise your melee skill PT in a combined fashion (the combined use of these skills determine your melee skill PT). The use of these skills will also level each individually. The higher their level, the stronger they are. For example, level 1 of your attack buff will give you a 5% damage bonus. After a certain number of uses, it will reach level 2 and give you a 10% bonus, and so forth. These skills are very important to level, because to reach your middle class skills, you will need to obtain 30 skill PT in whichever skill you've chosen, so the only real advice here is to use these skills as often as is possible. Buffs can only be leveled in hostile areas (outside of towns, our outposts), and attack skills may only be leveled against monsters of a high enough level. These skills require force points to use, and as your PT increases in these skill areas, your force points will also raise. Many MMO gamers will recognize this as mana.
Another thing to consider is that, any class can use any others' abilities at the beginner level. Warriors may use force, spiritualists may melee with a shield, and rangers may run around in melee armor with a wand casting spells. This is useful to know because, as a Cora warrior in my example, you may want to use the dark magic buff to increase your attack speed, which is available to any class, usable with any weapon (you won't have to equip a staff like with offensive magics). It is also good to know because as I mentioned before also, anyone can use anyone else's armor, granted they've got the skill to do so. This has many applications and should be considered before you level too far. You will reach a point in the game where you can no longer deal enough damage to level skills such as melee or long range so choose carefully when you level, and when you skill your PTs. You can max each PT if you'd like at each level, and while this will greatly strengthen your character's versatility, it will require a very very large amount of time to do so, especially upon reaching level 30 where these PT caps will gain a much higher maximum limit.
The last thing to remember is that not every class may use the other classes' middle class skills. Warriors will gain access to melee middle skills, rangers will access long range middle skills, and force users will access middle skill spells. While you may still use each others' armor, and beginner skills, the classes will begin to seperate in power by level 30 when these skills are obtained because, as expected these skills are far more powerful than their beginner predecessors. Also, specialists will get no middle skills, but instead can craft things that no other class can, including turrets, armor, and ammunition. Bellato specialists may choose the driver class, which will allow them to drive an MAU.
So now you know how to train your new RFO character! Hopefully this will also help answer many questions some of you have about the PT system, and will help you understand it better once you've played the game. A last piece of advice also - PL (power-leveling) in this game is very detrimental to your character. If you skip a PT vital to your class, you will become very, very weak as you progress in levels. A force user who has PL'd will have lower level spells, and very little HP, making them an easy and far less dangerous target in a chip war, in spite of their range. The same applies to all classes so always be sure to level your PTs!
http://rfo.askterix.com/phpBB2/cms_...ticle.php?aid=4
|